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LandDesign is a map editor, with many more features than only drawing terrain and elevations. It is the first map editor that works under Windows 95/98/ME/NT/2000/XP and can use mouse. It can handle objects, like complexes, mines, bases etc. MUX maps can be imported and exported. Also, as far as I know, it is the first map editor ever that can handle map sizes of up to 1500x1500. Support for printing maps is included too.

This is how LandDesign looks in general. A few of the file functions LandDesign has. They include importing and exporting MUX map files, in the format the BattleTech MUX sites will read.
On main display, you can change size of existing maps, import log sessions etc. It also shows an overview. Object definitions. These objects are optionally displayed on exported image file, and also used by HUD. These can also be used as Jump-Points in the editor.
This is where the image that is to be exported is prepared. You choose what to see on the image, and then simply save it. The mighty editor. Mouse usage is possible. Also brush sizes, move factors etc. With recent editions (fill, line, mouse) it has become really easy to use.